<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>X-Tactical Devlog - itch.io</title><link>https://morfar44.itch.io/x-tactical</link><description>Command your squad. Hunt aliens. Survive the terror.</description><item><guid>https://morfar44.itch.io/x-tactical/devlog/1518744/lighting-changed-everything</guid><title>Lighting changed EVERYTHING</title><link>https://morfar44.itch.io/x-tactical/devlog/1518744/lighting-changed-everything</link><pubDate>Sat, 09 May 2026 11:57:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTYzNjc0LnBuZw==/400x224%23c/%2F4FZMI.png"/><p>I finally got dynamic lighting working and the game instantly feels 10x more alive. This took me forever to figure out, but holy hell was it worth it. Let’s compare it to the old version: Before: Fl...</p>]]></description></item><item><guid>https://morfar44.itch.io/x-tactical/devlog/1516701/aar-implemented-sort-of</guid><title>AAR implemented. Sort of!</title><link>https://morfar44.itch.io/x-tactical/devlog/1516701/aar-implemented-sort-of</link><pubDate>Thu, 07 May 2026 11:58:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After Action Report Screen! Yes, that&#039;s right. I have now managed to implement an AAR screen. The most keen-eyed among you might notice a slight issue with the box. But you have to be really, really,...</p>]]></description></item></channel></rss>